Raname libdeps to lib
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/*
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* A demo that distinguishes a "Clicked" from a DoubleClicked by using a
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* Released event instead of a Clicked. Released turns on the LED. A DoubleClick
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* turns off the LED.
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*
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* Normally, AceButton cannot separate a Clicked from a DoubleClicked because
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* the Clicked event will always trigger if a DoubleClicked occurs. We cannot
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* suppress the first Clicked because it has already occurred by the time the
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* DoubleClicked occurs, and the first Clicked cannot predict the future.
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*
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* This version uses a Released event instead of a Clicked to turn the LED on,
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* while suppressing the Released after a DoubleClicked, and we ignore the
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* Clicked event that we can't suppress. The disadvantage of this version is
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* that if a user accidentally makes a normal Clicked event (a rapid
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* Pressed/Released), nothing happens to the LED. Depending on the application,
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* this may or may not be the desirable result.
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*
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* See Also:
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* examples/ClickVersusDoubleClickUsingSuppression/
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* - uses the kFeatureSuppressClickBeforeDoubleClick
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*/
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#include <AceButton.h>
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using namespace ace_button;
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// The pin number attached to the button.
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const int BUTTON_PIN = 2;
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#ifdef ESP32
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// Different ESP32 boards use different pins
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const int LED_PIN = 2;
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#else
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const int LED_PIN = LED_BUILTIN;
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#endif
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// LED states. Some microcontrollers wire their built-in LED the reverse.
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const int LED_ON = HIGH;
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const int LED_OFF = LOW;
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// One button wired to the pin at BUTTON_PIN. Automatically uses the default
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// ButtonConfig. The alternative is to call the AceButton::init() method in
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// setup() below.
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AceButton button(BUTTON_PIN);
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void handleEvent(AceButton*, uint8_t, uint8_t);
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void setup() {
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// initialize built-in LED as an output
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pinMode(LED_PIN, OUTPUT);
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// Button uses the built-in pull up register.
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pinMode(BUTTON_PIN, INPUT_PULLUP);
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ButtonConfig* buttonConfig = button.getButtonConfig();
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buttonConfig->setEventHandler(handleEvent);
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buttonConfig->setFeature(ButtonConfig::kFeatureDoubleClick);
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buttonConfig->setFeature(ButtonConfig::kFeatureSuppressAfterClick);
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buttonConfig->setFeature(ButtonConfig::kFeatureSuppressAfterDoubleClick);
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}
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void loop() {
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// Should be called every 20ms or faster for the default debouncing time
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// of ~50ms.
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button.check();
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}
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// The event handler for the button.
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void handleEvent(AceButton* /* button */, uint8_t eventType,
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uint8_t /* buttonState */) {
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switch (eventType) {
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case AceButton::kEventReleased:
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digitalWrite(LED_PIN, LED_ON);
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break;
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case AceButton::kEventDoubleClicked:
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digitalWrite(LED_PIN, LED_OFF);
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break;
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}
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}
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