Reduce variance when gaps error < 25%

This commit is contained in:
PaulStoffregen 2016-04-01 04:57:08 -07:00
commit 9d28351f46
2 changed files with 107 additions and 23 deletions

View file

@ -63,6 +63,12 @@ static Point_t spheredata[100];
static Point_t sphereideal[100];
static int sphereideal_initialized=0;
static float magnitude[MAGBUFFSIZE];
static float quality_gaps_buffer;
static float quality_variance_buffer;
static float quality_wobble_buffer;
static int quality_gaps_computed=0;
static int quality_variance_computed=0;
static int quality_wobble_computed=0;
void quality_reset(void)
{
@ -113,6 +119,9 @@ void quality_reset(void)
sphereideal[99].z = -1.0f;
sphereideal_initialized = 1;
}
quality_gaps_computed = 0;
quality_variance_computed = 0;
quality_wobble_computed = 0;
}
void quality_update(const Point_t *point)
@ -130,6 +139,9 @@ void quality_update(const Point_t *point)
spheredata[region].y += y;
spheredata[region].z += z;
count++;
quality_gaps_computed = 0;
quality_variance_computed = 0;
quality_wobble_computed = 0;
}
// How many surface gaps
@ -138,6 +150,7 @@ float quality_surface_gap_error(void)
float error=0.0f;
int i, num;
if (quality_gaps_computed) return quality_gaps_buffer;
for (i=0; i < 100; i++) {
num = spheredist[i];
if (num == 0) {
@ -148,7 +161,9 @@ float quality_surface_gap_error(void)
error += 0.01f;
}
}
return error;
quality_gaps_buffer = error;
quality_gaps_computed = 1;
return quality_gaps_buffer;
}
// Variance in magnitude
@ -157,6 +172,7 @@ float quality_magnitude_variance_error(void)
float sum, mean, diff, variance;
int i;
if (quality_variance_computed) return quality_variance_buffer;
sum = 0.0f;
for (i=0; i < count; i++) {
sum += magnitude[i];
@ -168,7 +184,9 @@ float quality_magnitude_variance_error(void)
variance += diff * diff;
}
variance /= (float)count;
return sqrtf(variance) / mean * 100.0f;
quality_variance_buffer = sqrtf(variance) / mean * 100.0f;
quality_variance_computed = 1;
return quality_variance_buffer;
}
// Offset of piecewise average data from ideal sphere surface
@ -178,6 +196,7 @@ float quality_wobble_error(void)
float xoff=0.0f, yoff=0.0f, zoff=0.0f;
int i, n=0;
if (quality_wobble_computed) return quality_wobble_buffer;
sum = 0.0f;
for (i=0; i < count; i++) {
sum += magnitude[i];
@ -208,7 +227,9 @@ float quality_wobble_error(void)
yoff /= (float)n;
zoff /= (float)n;
//if (pr) printf(" off = %.2f, %.2f, %.2f\n", xoff, yoff, zoff);
return sqrtf(xoff * xoff + yoff * yoff + zoff * zoff) / radius * 100.0f;
quality_wobble_buffer = sqrtf(xoff * xoff + yoff * yoff + zoff * zoff) / radius * 100.0f;
quality_wobble_computed = 1;
return quality_wobble_buffer;
}
// Freescale's algorithm fit error

View file

@ -20,20 +20,57 @@ void raw_data_reset(void)
magcal.B = 50.0f;
}
static void add_magcal_data(const int16_t *data)
static int choose_discard_magcal(void)
{
int32_t rawx, rawy, rawz;
int32_t dx, dy, dz;
float x, y, z;
uint64_t distsq, minsum=0xFFFFFFFFFFFFFFFF;
static int runcount=0;
int i, j, minindex=0;
Point_t point;
float gaps, field, error, errormax;
// first look for an unused caldata slot
// When enough data is collected (gaps error is low), assume we
// have a pretty good coverage and the field stregth is known.
gaps = quality_surface_gap_error();
if (gaps < 25.0f) {
// occasionally look for points farthest from average field strength
// always rate limit assumption-based data purging, but allow the
// rate to increase as the angular coverage improves.
if (gaps < 1.0f) gaps = 1.0f;
if (++runcount > (int)(gaps * 10.0f)) {
j = MAGBUFFSIZE;
errormax = 0.0f;
for (i=0; i < MAGBUFFSIZE; i++) {
if (!magcal.valid[i]) break;
rawx = magcal.BpFast[0][i];
rawy = magcal.BpFast[1][i];
rawz = magcal.BpFast[2][i];
apply_calibration(rawx, rawy, rawz, &point);
x = point.x;
y = point.y;
z = point.z;
field = sqrtf(x * x + y * y + z * z);
// if magcal.B is bad, things could go horribly wrong
error = fabsf(field - magcal.B);
if (error > errormax) {
errormax = error;
j = i;
}
// if no unused, find the ones closest to each other
// TODO: after reasonable sphere fit, we should retire older data
// and choose the ones farthest from the sphere's radius
if (i >= MAGBUFFSIZE) {
}
runcount = 0;
if (j < MAGBUFFSIZE) {
//printf("worst error at %d\n", j);
return j;
}
}
} else {
runcount = 0;
}
// When solid info isn't availabe, find 2 points closest to each other,
// and randomly discard one. When we don't have good coverage, this
// approach tends to add points into previously unmeasured areas while
// discarding info from areas with highly redundant info.
for (i=0; i < MAGBUFFSIZE; i++) {
for (j=i+1; j < MAGBUFFSIZE; j++) {
dx = magcal.BpFast[0][i] - magcal.BpFast[0][j];
@ -48,7 +85,33 @@ static void add_magcal_data(const int16_t *data)
}
}
}
i = minindex;
return minindex;
}
static void add_magcal_data(const int16_t *data)
{
int i;
// first look for an unused caldata slot
for (i=0; i < MAGBUFFSIZE; i++) {
if (!magcal.valid[i]) break;
}
// If the buffer is full, we must choose which old data to discard.
// We must choose wisely! Throwing away the wrong data could prevent
// collecting enough data distributed across the entire 3D angular
// range, preventing a decent cal from ever happening at all. Making
// any assumption about good vs bad data is particularly risky,
// because being wrong could cause an unstable feedback loop where
// bad data leads to wrong decisions which leads to even worse data.
// But if done well, purging bad data has massive potential to
// improve results. The trick is telling the good from the bad while
// still in the process of learning what's good...
if (i >= MAGBUFFSIZE) {
i = choose_discard_magcal();
if (i < 0 || i >= MAGBUFFSIZE) {
i = random() % MAGBUFFSIZE;
}
}
// add it to the cal buffer
magcal.BpFast[0][i] = data[6];