Add sphere distribution analysis
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1 changed files with 51 additions and 4 deletions
55
visualize.c
55
visualize.c
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@ -6,6 +6,47 @@ float soft_iron[9] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0};
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quat_t current_orientation;
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// longitude = 0 to 2pi (meaning 0 to 360 degrees)
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// latitude = -pi/2 to +pi/2 (meaning -90 to +90 degrees)
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// return 0 to 99 - which region on the sphere (100 of equal surface area)
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static int sphere_region(float longitude, float latitude)
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{
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int region;
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// https://etna.mcs.kent.edu/vol.25.2006/pp309-327.dir/pp309-327.html
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// sphere equations....
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// area of unit sphere = 4*pi
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// area of unit sphere cap = 2*pi*h h = cap height
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// lattitude of unit sphere cap = arcsin(1 - h)
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if (latitude > 1.37046f /* 78.52 deg */) {
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// arctic cap, 1 region
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return 0;
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} else if (latitude < -1.37046f /* -78.52 deg */) {
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// antarctic cap, 1 region
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return 99;
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} else if (latitude > 0.74776f /* 42.84 deg */ || latitude < -0.74776f ) {
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// temperate zones, 15 regions each
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region = floorf(longitude * (float)(15.0 / (M_PI * 2.0)));
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if (region < 0) region = 0;
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else if (region > 14) region = 14;
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if (latitude > 0.0) {
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return region + 1; // 1 to 15
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} else {
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return region + 84; // 84 to 98
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}
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} else {
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// tropic zones, 34 regions each
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region = floorf(longitude * (float)(34.0 / (M_PI * 2.0)));
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if (region < 0) region = 0;
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else if (region > 33) region = 33;
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if (latitude >= 0.0) {
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return region + 16; // 16 to 49
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} else {
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return region + 50; // 50 to 83
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}
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}
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}
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static void apply_calibration(const magdata_t *in, magdata_t *out)
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{
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@ -78,9 +119,11 @@ void display_callback(void)
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float latitude[MAGBUFFSIZE]; // 0 to PI
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float longitude[MAGBUFFSIZE]; // -PI to +PI
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float sumx=0.0, sumy=0.0, sumz=0.0, summag=0.0;
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int spheredist[100];
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glColor3f(1, 0, 0); // set current color to red
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memset(spheredist, 0, sizeof(spheredist));
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xscale = 0.06;
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yscale = 0.06;
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@ -100,9 +143,10 @@ void display_callback(void)
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magnitude[i] = sqrtf(point.x * point.x +
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point.y * point.y + point.z * point.z);
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summag += magnitude[i];
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longitude[i] = atan2f(point.y, point.x);
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longitude[i] = atan2f(point.y, point.x) + (float)M_PI;
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latitude[i] = atan2f(sqrtf(point.x * point.x +
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point.y * point.y), point.z);
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point.y * point.y), point.z) - (float)(M_PI / 2.0);
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spheredist[sphere_region(longitude[i], latitude[i])]++;
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count++;
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rotate(&point, &draw, rotation);
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glPushMatrix();
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@ -124,11 +168,14 @@ void display_callback(void)
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if (updatenum++ == 500) {
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for (i=0; i < MAGBUFFSIZE; i++) {
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if (caldata[i].valid) {
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printf("long: %6.2f lat: %5.2f\n",
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printf("long: %6.2f lat: %6.2f (%.2f)\n",
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longitude[i] * 180.0 / M_PI,
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latitude[i] * 180.0 / M_PI);
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latitude[i] * 180.0 / M_PI, latitude[i]);
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}
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}
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for (i=0; i < 100; i++) {
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printf("sphere %d region: %d points\n", 1, spheredist[i]);
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}
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printf("count = %d\n", count);
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printf("sum = %.2f %.2f %.2f\n", sumx, sumy, sumz);
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printf("summag = %.2f avg: %.2f\n", summag, summag / (float)count);
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