(Mostly) remove Hungarian notation

This commit is contained in:
PaulStoffregen 2016-03-13 07:45:41 -07:00
commit d41f607b20
8 changed files with 527 additions and 530 deletions

View file

@ -50,12 +50,12 @@ void apply_calibration(int16_t rawx, int16_t rawy, int16_t rawz, Point_t *out)
{
float x, y, z;
x = ((float)rawx * UT_PER_COUNT) - magcal.fV[0];
y = ((float)rawy * UT_PER_COUNT) - magcal.fV[1];
z = ((float)rawz * UT_PER_COUNT) - magcal.fV[2];
out->x = x * magcal.finvW[0][0] + y * magcal.finvW[0][1] + z * magcal.finvW[0][2];
out->y = x * magcal.finvW[1][0] + y * magcal.finvW[1][1] + z * magcal.finvW[1][2];
out->z = x * magcal.finvW[2][0] + y * magcal.finvW[2][1] + z * magcal.finvW[2][2];
x = ((float)rawx * UT_PER_COUNT) - magcal.V[0];
y = ((float)rawy * UT_PER_COUNT) - magcal.V[1];
z = ((float)rawz * UT_PER_COUNT) - magcal.V[2];
out->x = x * magcal.invW[0][0] + y * magcal.invW[0][1] + z * magcal.invW[0][2];
out->y = x * magcal.invW[1][0] + y * magcal.invW[1][1] + z * magcal.invW[1][2];
out->z = x * magcal.invW[2][0] + y * magcal.invW[2][1] + z * magcal.invW[2][2];
}
static void quad_to_rotation(const Quaternion_t *quat, float *rmatrix)
@ -119,8 +119,8 @@ void display_callback(void)
//if (caldata[i].valid) {
if (magcal.valid[i]) {
//apply_calibration(&caldata[i], &point);
apply_calibration(magcal.iBpFast[0][i], magcal.iBpFast[1][i],
magcal.iBpFast[2][i], &point);
apply_calibration(magcal.BpFast[0][i], magcal.BpFast[1][i],
magcal.BpFast[2][i], &point);
sumx += point.x;
sumy += point.y;
sumz += point.z;