colorpie/scad/wedge.scad

169 lines
4.4 KiB
OpenSCAD

//
// color_wedge_chart.scad
// 2026-03-06 ChatGPT
// $Header$
//
// Render preview:
// openscad color_wedge_chart.scad
//
// Export STL from command line:
// openscad -o color_wedge_chart_20260306_0000.stl color_wedge_chart.scad
//
$fn = 120;
// ------------------------------------------------------------
// Global parameters
// ------------------------------------------------------------
slice_count = 10;
slice_angle = 360 / slice_count; // 36 degrees
explode_gap = 12;
inner_r = 18;
outer_r = 78;
thickness = 5;
// Crown shaping
cap_z0 = thickness;
cap_z1 = thickness + 3;
cap_z2 = thickness + 7;
cap_z3 = thickness + 5;
// Radial positions controlling the top profile
cap_r0 = inner_r + 6;
cap_r1 = inner_r + 18;
cap_r2 = outer_r - 18;
cap_r3 = outer_r - 4;
// Text
label_size = 8;
label_height = 1.2;
label_font = "Liberation Sans:style=Bold";
// Small epsilon for clean CSG
eps = 0.05;
// ------------------------------------------------------------
// 2D annular wedge sector
// Angle starts at 0 and runs to ang degrees
// ------------------------------------------------------------
module wedge_2d(r1, r2, ang, step=2) {
pts = concat(
[ for (a = [0:step:ang]) [r2*cos(a), r2*sin(a)] ],
[ for (a = [ang:-step:0]) [r1*cos(a), r1*sin(a)] ]
);
polygon(points = pts);
}
// ------------------------------------------------------------
// Thin radial band of the wedge
// Used for hull() operations to create faceted crown surfaces
// ------------------------------------------------------------
module wedge_band(r1, r2, ang, z, h=eps) {
translate([0,0,z])
linear_extrude(height = h)
wedge_2d(r1, r2, ang);
}
// ------------------------------------------------------------
// Base body of the wedge
// ------------------------------------------------------------
module wedge_base() {
linear_extrude(height = thickness)
wedge_2d(inner_r, outer_r, slice_angle);
}
// ------------------------------------------------------------
// Simple faceted cap
// This is the starter version of the crown.
// It creates a raised table-like region and sloped sides.
// ------------------------------------------------------------
module wedge_cap_simple() {
union() {
hull() {
wedge_band(cap_r0, cap_r1, slice_angle, cap_z0);
wedge_band(cap_r1, cap_r2, slice_angle, cap_z1);
}
hull() {
wedge_band(cap_r1, cap_r2, slice_angle, cap_z1);
wedge_band(cap_r2, cap_r3, slice_angle, cap_z2);
}
hull() {
wedge_band(cap_r2, cap_r3, slice_angle, cap_z2);
wedge_band(cap_r3, outer_r, slice_angle, cap_z3);
}
}
}
// ------------------------------------------------------------
// Raised number on underside
// Number is centered approximately on the wedge centerline.
// ------------------------------------------------------------
module wedge_label(idx) {
mid_r = (inner_r + outer_r) / 2;
mid_a = slice_angle / 2;
x = mid_r * cos(mid_a);
y = mid_r * sin(mid_a);
translate([x, y, 0])
mirror([0,0,1])
translate([0,0,label_height])
rotate([180,0,mid_a - 90])
linear_extrude(height = label_height)
text(str(idx), size = label_size, halign = "center", valign = "center", font = label_font);
}
// ------------------------------------------------------------
// Single wedge object
// ------------------------------------------------------------
module wedge_unit(idx=0) {
union() {
wedge_base();
wedge_cap_simple();
wedge_label(idx);
}
}
// ------------------------------------------------------------
// Full 10-part exploded wheel
// Each wedge is translated outward along its own centerline.
// ------------------------------------------------------------
module wheel_10() {
for (i = [0:slice_count-1]) {
a = i * slice_angle;
mid_a = a + slice_angle/2;
dx = explode_gap * cos(mid_a);
dy = explode_gap * sin(mid_a);
translate([dx, dy, 0])
rotate([0,0,a])
wedge_unit(i);
}
}
// ------------------------------------------------------------
// Top-level render
// ------------------------------------------------------------
wheel_10();