voronstl/web/lab.html~

104 lines
2.5 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>RenderLab v1</title>
<style>
body { margin:0; background:white; }
canvas { display:block; }
</style>
</head>
<body>
<script type="module">
import * as THREE from './threejs/three.module.js';
import { GLTFLoader } from './threejs/GLTFLoader.js';
import { OrbitControls } from './threejs/OrbitControls.js';
import GUI from './threejs/lil-gui.module.min.js';
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xffffff);
const camera = new THREE.PerspectiveCamera(50, innerWidth/innerHeight, 0.1, 1000);
camera.position.set(3,3,3);
const renderer = new THREE.WebGLRenderer({ antialias:true });
renderer.setSize(innerWidth, innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
const light = new THREE.DirectionalLight(0xffffff, 1.5);
light.position.set(5,5,5);
scene.add(light);
const ambient = new THREE.AmbientLight(0xffffff, 0.6);
scene.add(ambient);
let mesh, edgeLines;
const loader = new GLTFLoader();
loader.load('./glb/part.glb', gltf => {
mesh = gltf.scene.children[0];
mesh.material = new THREE.MeshStandardMaterial({
color: 0xdddddd,
roughness: 0.9,
metalness: 0
});
scene.add(mesh);
addEdges(30);
});
function addEdges(angle) {
if (!mesh) return;
if (edgeLines) scene.remove(edgeLines);
const edges = new THREE.EdgesGeometry(mesh.geometry, angle);
edgeLines = new THREE.LineSegments(
edges,
new THREE.LineBasicMaterial({ color: 0x000000 })
);
scene.add(edgeLines);
}
const params = {
wireframe: false,
edgeAngle: 30,
lightIntensity: 1.5,
savePNG: () => {
const link = document.createElement('a');
link.download = 'render.png';
link.href = renderer.domElement.toDataURL("image/png");
link.click();
}
};
const gui = new GUI();
gui.add(params, 'wireframe').onChange(v => {
if (mesh) mesh.material.wireframe = v;
});
gui.add(params, 'edgeAngle', 1, 90).onChange(v => addEdges(v));
gui.add(params, 'lightIntensity', 0, 3).onChange(v => light.intensity = v);
gui.add(params, 'savePNG');
window.addEventListener('resize', () => {
camera.aspect = innerWidth/innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
});
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
</script>
</body>
</html>