Begin GUI, apply soft iron cal, compute stats
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6 changed files with 96 additions and 38 deletions
67
visualize.c
67
visualize.c
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@ -1,11 +1,25 @@
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#include "imuread.h"
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magdata_t caldata[MAGBUFFSIZE];
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magdata_t hard_iron;
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magdata_t current_position;
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magdata_t hard_iron = {0.0, 0.0, 0.0, 1};
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float soft_iron[9] = {1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0};
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quat_t current_orientation;
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static void apply_calibration(const magdata_t *in, magdata_t *out)
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{
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float x, y, z;
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x = in->x - hard_iron.x;
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y = in->y - hard_iron.y;
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z = in->z - hard_iron.z;
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out->x = x * soft_iron[0] + y * soft_iron[1] + z * soft_iron[2];
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out->y = x * soft_iron[3] + y * soft_iron[4] + z * soft_iron[5];
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out->z = x * soft_iron[6] + y * soft_iron[7] + z * soft_iron[8];
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out->valid = 1;
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}
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static void quad_to_rotation(const quat_t *quat, float *rmatrix)
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{
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float qx = quat->x;
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@ -54,18 +68,23 @@ static GLuint spherelowreslist;
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void display_callback(void)
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{
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int i;
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static int updatenum=0;
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int i, count=0;
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float xscale, yscale, zscale;
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float xoff, yoff, zoff;
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float rotation[9];
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magdata_t point, draw;
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float magnitude[MAGBUFFSIZE];
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float latitude[MAGBUFFSIZE]; // 0 to PI
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float longitude[MAGBUFFSIZE]; // -PI to +PI
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float sumx=0.0, sumy=0.0, sumz=0.0, summag=0.0;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glColor3f(1, 0, 0); // set current color to red
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xscale = 0.05;
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yscale = 0.05;
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zscale = 0.05;
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xscale = 0.06;
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yscale = 0.06;
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zscale = 0.06;
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xoff = 0.0;
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yoff = 0.0;
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zoff = -7.0;
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@ -74,15 +93,18 @@ void display_callback(void)
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quad_to_rotation(¤t_orientation, rotation);
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for (i=0; i < MAGBUFFSIZE; i++) {
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if (caldata[i].valid) {
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point.x = caldata[i].x - hard_iron.x;
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point.y = caldata[i].y - hard_iron.y;
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point.z = caldata[i].z - hard_iron.z;
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point.valid = 1;
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// TODO: apply soft iron cal
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memcpy(&draw, &point, sizeof(draw));
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apply_calibration(&caldata[i], &point);
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sumx += point.x;
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sumy += point.y;
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sumz += point.z;
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magnitude[i] = sqrtf(point.x * point.x +
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point.y * point.y + point.z * point.z);
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summag += magnitude[i];
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longitude[i] = atan2f(point.y, point.x);
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latitude[i] = atan2f(sqrtf(point.x * point.x +
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point.y * point.y), point.z);
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count++;
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rotate(&point, &draw, rotation);
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glPushMatrix();
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glTranslatef(
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draw.x * xscale + xoff,
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@ -94,11 +116,26 @@ void display_callback(void)
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} else {
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glCallList(spherelowreslist);
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}
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glPopMatrix();
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}
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}
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}
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#if 0
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if (updatenum++ == 500) {
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for (i=0; i < MAGBUFFSIZE; i++) {
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if (caldata[i].valid) {
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printf("long: %6.2f lat: %5.2f\n",
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longitude[i] * 180.0 / M_PI,
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latitude[i] * 180.0 / M_PI);
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}
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}
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printf("count = %d\n", count);
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printf("sum = %.2f %.2f %.2f\n", sumx, sumy, sumz);
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printf("summag = %.2f avg: %.2f\n", summag, summag / (float)count);
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printf("exit here\n");
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exit(1);
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}
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#endif
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}
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void resize_callback(int width, int height)
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