This is perpendicular to what i want, nonetheless, committing for posterity
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169
scad/wedge.scad
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169
scad/wedge.scad
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//
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// color_wedge_chart.scad
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// 2026-03-06 ChatGPT
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// $Header$
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//
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// Render preview:
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// openscad color_wedge_chart.scad
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//
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// Export STL from command line:
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// openscad -o color_wedge_chart_20260306_0000.stl color_wedge_chart.scad
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//
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$fn = 120;
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// ------------------------------------------------------------
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// Global parameters
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// ------------------------------------------------------------
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slice_count = 10;
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slice_angle = 360 / slice_count; // 36 degrees
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explode_gap = 12;
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inner_r = 18;
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outer_r = 78;
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thickness = 5;
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// Crown shaping
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cap_z0 = thickness;
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cap_z1 = thickness + 3;
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cap_z2 = thickness + 7;
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cap_z3 = thickness + 5;
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// Radial positions controlling the top profile
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cap_r0 = inner_r + 6;
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cap_r1 = inner_r + 18;
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cap_r2 = outer_r - 18;
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cap_r3 = outer_r - 4;
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// Text
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label_size = 8;
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label_height = 1.2;
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label_font = "Liberation Sans:style=Bold";
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// Small epsilon for clean CSG
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eps = 0.05;
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// ------------------------------------------------------------
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// 2D annular wedge sector
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// Angle starts at 0 and runs to ang degrees
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// ------------------------------------------------------------
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module wedge_2d(r1, r2, ang, step=2) {
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pts = concat(
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[ for (a = [0:step:ang]) [r2*cos(a), r2*sin(a)] ],
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[ for (a = [ang:-step:0]) [r1*cos(a), r1*sin(a)] ]
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);
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polygon(points = pts);
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}
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// ------------------------------------------------------------
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// Thin radial band of the wedge
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// Used for hull() operations to create faceted crown surfaces
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// ------------------------------------------------------------
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module wedge_band(r1, r2, ang, z, h=eps) {
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translate([0,0,z])
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linear_extrude(height = h)
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wedge_2d(r1, r2, ang);
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}
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// ------------------------------------------------------------
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// Base body of the wedge
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// ------------------------------------------------------------
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module wedge_base() {
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linear_extrude(height = thickness)
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wedge_2d(inner_r, outer_r, slice_angle);
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}
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// ------------------------------------------------------------
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// Simple faceted cap
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// This is the starter version of the crown.
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// It creates a raised table-like region and sloped sides.
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// ------------------------------------------------------------
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module wedge_cap_simple() {
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union() {
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hull() {
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wedge_band(cap_r0, cap_r1, slice_angle, cap_z0);
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wedge_band(cap_r1, cap_r2, slice_angle, cap_z1);
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}
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hull() {
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wedge_band(cap_r1, cap_r2, slice_angle, cap_z1);
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wedge_band(cap_r2, cap_r3, slice_angle, cap_z2);
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}
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hull() {
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wedge_band(cap_r2, cap_r3, slice_angle, cap_z2);
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wedge_band(cap_r3, outer_r, slice_angle, cap_z3);
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}
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}
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}
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// ------------------------------------------------------------
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// Raised number on underside
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// Number is centered approximately on the wedge centerline.
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// ------------------------------------------------------------
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module wedge_label(idx) {
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mid_r = (inner_r + outer_r) / 2;
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mid_a = slice_angle / 2;
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x = mid_r * cos(mid_a);
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y = mid_r * sin(mid_a);
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translate([x, y, 0])
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mirror([0,0,1])
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translate([0,0,label_height])
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rotate([180,0,mid_a - 90])
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linear_extrude(height = label_height)
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text(str(idx), size = label_size, halign = "center", valign = "center", font = label_font);
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}
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// ------------------------------------------------------------
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// Single wedge object
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// ------------------------------------------------------------
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module wedge_unit(idx=0) {
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union() {
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wedge_base();
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wedge_cap_simple();
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wedge_label(idx);
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}
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}
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// ------------------------------------------------------------
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// Full 10-part exploded wheel
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// Each wedge is translated outward along its own centerline.
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// ------------------------------------------------------------
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module wheel_10() {
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for (i = [0:slice_count-1]) {
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a = i * slice_angle;
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mid_a = a + slice_angle/2;
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dx = explode_gap * cos(mid_a);
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dy = explode_gap * sin(mid_a);
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translate([dx, dy, 0])
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rotate([0,0,a])
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wedge_unit(i);
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}
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}
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// ------------------------------------------------------------
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// Top-level render
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// ------------------------------------------------------------
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wheel_10();
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